Permafrost


In Permafrost, I was doing AI programming, but I also made the camera movements and how the camera works for the player. I also added on my off time so that we have support for multiplayer within our engine. Another thing was that I worked closely with the technical artist to make some new additions to the particle editor and just new behavior for the particle system. It was a really fun project to work on, and I am super happy with our outcome and all the debugging for all the AI was also really fun (it really wasn’t when you really couldn’t debug it well)