Divinator


My contribution was to make every in game menu in the game. I made a editor so you could easily just edit the UI on the fly and you could save it and the game would load the layout of it. I didn’t like how the UI was me at least in the way I programmed it back then but I could have done it better now. But when I look back at the project it was fun, the people that I was working with was just so pleasant to work with and would work with them again if I had the chance to. Game wish it was hard for us I would say since our engine that we got from school was hard to work with and had many bugs. But we got through it and we made a awesome game. But to be honest a Shoot Them Up game isn’t really my type of game but it was fun just to learn it and make our first C++ game at The Game Assembly.